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This is the want list. It is essentially a big list of games which people want reverse engineered (probably because they want to play it on XP and/or Linux). Developers might add more information to each entry.
Please use ~~~~ after each entry you add so that it is clear who wrote it.
I've added a few sample entries to illustrate the structure of the list (looks stupid because all 3 comments were written by me. It's only a placeholder though, should be removed after the first real entry is posted)
- Amulets & Armor is roughly based on the Doom engine but its interface portion is extremely modified and largely from scratch as well as their new resource container format (it's no longer WAD format). Maps are partially compatible with DOOM editors and the 3d renderer is almost exactly the same as Doom, including the familiar slime-trail bugs. It is not an official licensee, however Leileilol 17:25, 7 September 2006 (CEST)
22.214.171.124 20:08, 16 October 2007 (CEST)
- Capitalism I / Capitalism Plus. It's an economy simulation game. The RES files seem to include graphics, sounds, translations and most of game data. The Underdogs entry is here, but does not provide a download link.
- Starflight 2. This would be a bit of a challenge since people have been puzzling over it for a long time as far as I can tell. Like Starflight 1 it was written in Forth and so the program text is a bit foreign. The datastructures for the game parameters as well as those that represent the current player save game are all embedded in the two MS-DOS COM files, that were originally on the two 5.25" disks. Some folks have managed to extract key pieces of the game parameters, including extraction of the dialog which was apparently tricky since the code was compressed in a way that had all the words in one list and the conversations were comprised of indexes into that list. Also people have gotten out the weapons damage and shields and armor capacity. I am thinking about picking up a copy of Ida Pro to take a crack at it but it would be a learning curve as I'm not really familiar with assembly language myself. Chuk 13:41, 9 September 2011 (CEST) Chuk
- A few that I'm interested in, and might work on myself later on (once I've taken apart Dark Legions to my satisfaction.) Any help in the meantime would be nice.
- Disciples: Sacred Lands. Russian fan community released a graphics extracter, but no docs AFAIK.
- Mageslayer. I tinkered with this a bit before, enough to know that the .VPK is similar (but not identical) to a Quake .PAK, but didn't get into the internals yet.
- Shadowcaster. Somebody did a sprite rip and I think there were a few docs on some of the file formats, but not complete ones.
- CyClones. Somebody did a sprite rip so a bit might be known, but I don't recall any docs being out there.
- Catacomb Abyss / Catacomb Apocalypse / Catacomb Armageddon. Some stuff is already known about the file formats, but mainly those portions that are general to other games that used the same formats (e.g. a lot of early Id games and licencees.) - Eye of Antares 23:02, 19 October 2013 (UTC)