Tinsel engine
From REWiki
This is the engine used for Discworld 1 and Discworld 2. Discworld Noir uses a similar file structure, not sure if it is Tinsel, too.
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File Formats
| file(s) | description | DW1 | DW2 | DWN |
| .SCN, .GRA | scene container | x | x | x |
| INDEX | scene index | x | x | x |
| .TXT | text container | x | x | x |
| .SMP | speech sample container | x | x | x |
| .IDX | speech sample index | x | x | x |
| MIDI.DAT | midi container | x | ||
| .MUS | music container | x | x | |
| .BMV | movie container (probably) | x | x | |
| .CDP | cutscene data container (probably) | x | ||
| GDATA | unknown data file | x | x | |
| HOPPER | unknown data file | x | x | |
| .RBH | probably 3D models | x | ||
| .VMC | texture data (probably) | x | ||
| .H, .GBL | C header files (mostly preprocessor defines) | x |
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Links
- http://automagically.de/tinsel.html - ScummVM engine skeleton & some file information tools
