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INDEX

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This file is the scene file index. It contains a list of all .SCN files for the game. One entry has the following format:

Discworld 1:

char filename[12];
u32 filesize; /* lower 24 bit, upper 8 bit propably flags */
u8 misc[4];

The upper 8 bit of the filesize part are always 0x02, except for dw.scn and objects.scn, where it is 0x01. It could be a "keep in memory" flag or something.

Discworld 2:

char filename[12];
u32 filesize; /* lower 24 bit, upper 8 bit propably flags */
u8 misc[8];

The upper 8 bit of filesize: 0x01 for dw2.scn and objects.scn, else 0x02.

Discworld Noir:

char filename[12]; 
u32 filesize;
u8 misc[8];
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